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Wednesday, 12 November 2025
In mijn8-delige serie "Advocaat GPT"Ik heb je laten zien hoe je een complete lokale RAG-based schrijfassistent kunt bouwen met behulp van GPU acceleratie, lokale LLM's en vectordatabases.
Het is krachtig, privé en draait volledig op je hardware.
Maar laten we eerlijk zijn - niet iedereen heeft een werkplek met een NVIDIA GPU, 96GB RAM, en het geduld om CUDA, cuDNN, en wrangle GGUF modellen op te zetten.
Wat als je gewoon wilt de voordelen van een blog schrijven assistent zonder de hardware investering?
Dit artikel presenteert het cloud-gebaseerde alternatief: dezelfde RAG aanpak, dezelfde Qdrant vector database, maar met behulp van cloud LLM API's in plaats van lokale gevolgtrekkingen.
Wat ik kan zeggen is dat deze cloud aanpak is gebleken opmerkelijk eenvoudig op te zetten in vergelijking met de GPU route.
Vereist NVIDIA GPU (8GB+ VRAM)
Cross-platform (Windows, Mac, Linux)
Betere outputkwaliteit (grotere, meer capabele modellen) |--------------------|-------------------| API-kosten (hoewel redelijk voor persoonlijk gebruik) Gegevens verzonden naar API's van derden Latency hangt af van het netwerk Wanneer moet ik die gebruiken?
Privacy is van cruciaal belang Gemak is het meest belangrijk
graph TB
A[Markdown Files] -->|Ingest| B[Chunking Service]
B -->|Text Chunks| C[Cloud Embedding API]
C -->|Vectors| D[Qdrant Vector DB]
E[User Writing] -->|Current Draft| F[Web/Desktop Client]
F -->|Embed Context| C
C -->|Query Vector| D
D -->|Similar Content| G[Context Builder]
G -->|Relevant Past Articles| H[Prompt Engineer]
H -->|Prompt + Context| I[Cloud LLM API]
I -->|Generated Suggestions| J[Response Handler]
J -->|Suggestions + Citations| F
F -->|Display| K[Editor with Suggestions]
class C,I cloud
class D,K local
classDef cloud stroke:#f96,stroke-width:4px
classDef local stroke:#333,stroke-width:2px
Je hebt GPU hardware Je bent op Mac/Linux/laptop
text-embedding-3-smallOverzicht architectuur: Claude 3.5 Sonnet of GPT-4 API in plaats van lokale Mistral/Lama
Blazor WebAssembly
docker run -p 6333:6333 -p 6334:6334 \
-v $(pwd)/qdrant_storage:/qdrant/storage:z \
qdrant/qdrant
- Web-based, werkt overal
Qdrant installeren
**Optie B: Qdrant Cloud (Gemakkelijkste)**Aanmelden bij
**2.**API-sleutels ophalen
API-sleutel aanmakenappsettings.json:
{
"BlogRAG": {
"Embedding": {
"Provider": "OpenAI",
"Model": "text-embedding-3-small",
"ApiKey": "sk-..."
},
"LLM": {
"Provider": "Anthropic",
"Model": "claude-3-5-sonnet-20241022",
"ApiKey": "sk-ant-..."
},
"VectorStore": {
"Type": "Qdrant",
"Url": "http://localhost:6333",
"ApiKey": "",
"CollectionName": "blog_embeddings"
},
"Ingestion": {
"MarkdownPath": "/path/to/your/blog/Markdown",
"ChunkSize": 500,
"ChunkOverlap": 50
}
}
}
**Gebruikslimieten instellen (belangrijk!)**Antropisch
using OpenAI;
using OpenAI.Embeddings;
namespace BlogRAG.Services
{
public interface IEmbeddingService
{
Task<float[]> GenerateEmbeddingAsync(string text);
Task<List<float[]>> GenerateBatchEmbeddingsAsync(List<string> texts);
}
public class OpenAIEmbeddingService : IEmbeddingService
{
private readonly OpenAIClient _client;
private readonly string _model;
private readonly ILogger<OpenAIEmbeddingService> _logger;
public OpenAIEmbeddingService(
string apiKey,
string model,
ILogger<OpenAIEmbeddingService> logger)
{
_client = new OpenAIClient(apiKey);
_model = model;
_logger = logger;
}
public async Task<float[]> GenerateEmbeddingAsync(string text)
{
var embeddings = await GenerateBatchEmbeddingsAsync(new List<string> { text });
return embeddings.First();
}
public async Task<List<float[]>> GenerateBatchEmbeddingsAsync(List<string> texts)
{
_logger.LogInformation("Generating embeddings for {Count} texts", texts.Count);
var request = new EmbeddingRequest
{
Input = texts,
Model = _model
};
var response = await _client.CreateEmbeddingAsync(request);
return response.Data
.OrderBy(e => e.Index)
.Select(e => e.Embedding.ToArray())
.ToList();
}
}
}
API-sleutel aanmaken
**Geen GPU-instellingen, geen modeldownloads (12GB-bestanden), geen VRAM-beheer.**Uitvoering
using Anthropic.SDK;
using Anthropic.SDK.Messaging;
namespace BlogRAG.Services
{
public interface ILLMService
{
Task<string> GenerateCompletionAsync(
string systemPrompt,
string userPrompt,
float temperature = 0.7f);
IAsyncEnumerable<string> GenerateStreamingCompletionAsync(
string systemPrompt,
string userPrompt,
float temperature = 0.7f);
}
public class ClaudeLLMService : ILLMService
{
private readonly AnthropicClient _client;
private readonly string _model;
private readonly ILogger<ClaudeLLMService> _logger;
public ClaudeLLMService(
string apiKey,
string model,
ILogger<ClaudeLLMService> logger)
{
_client = new AnthropicClient(new APIAuthentication(apiKey));
_model = model;
_logger = logger;
}
public async Task<string> GenerateCompletionAsync(
string systemPrompt,
string userPrompt,
float temperature = 0.7f)
{
_logger.LogInformation("Generating completion with temperature {Temp}", temperature);
var messages = new List<Message>
{
new Message
{
Role = RoleType.User,
Content = userPrompt
}
};
var request = new MessageRequest
{
Model = _model,
MaxTokens = 2048,
Temperature = temperature,
System = systemPrompt,
Messages = messages
};
var response = await _client.Messages.CreateAsync(request);
return response.Content.First().Text;
}
public async IAsyncEnumerable<string> GenerateStreamingCompletionAsync(
string systemPrompt,
string userPrompt,
float temperature = 0.7f)
{
var messages = new List<Message>
{
new Message { Role = RoleType.User, Content = userPrompt }
};
var request = new MessageRequest
{
Model = _model,
MaxTokens = 2048,
Temperature = temperature,
System = systemPrompt,
Messages = messages,
Stream = true
};
await foreach (var chunk in _client.Messages.StreamAsync(request))
{
if (chunk.Delta?.Text != null)
{
yield return chunk.Delta.Text;
}
}
}
}
}
Belangrijkste voordelen vs lokale:
Kosten:
using Qdrant.Client;
using Qdrant.Client.Grpc;
namespace BlogRAG.Services
{
public class QdrantVectorStore
{
private readonly QdrantClient _client;
private readonly string _collectionName;
private readonly ILogger<QdrantVectorStore> _logger;
public QdrantVectorStore(
string url,
string apiKey,
string collectionName,
ILogger<QdrantVectorStore> logger)
{
_client = new QdrantClient(url, apiKey: apiKey);
_collectionName = collectionName;
_logger = logger;
}
public async Task CreateCollectionAsync(int vectorSize)
{
var collections = await _client.ListCollectionsAsync();
if (collections.Any(c => c.Name == _collectionName))
{
_logger.LogInformation("Collection {Name} already exists", _collectionName);
return;
}
await _client.CreateCollectionAsync(
collectionName: _collectionName,
vectorsConfig: new VectorParams
{
Size = (ulong)vectorSize,
Distance = Distance.Cosine
});
_logger.LogInformation("Created collection {Name}", _collectionName);
}
public async Task UpsertAsync(
Guid id,
float[] vector,
Dictionary<string, object> payload)
{
var point = new PointStruct
{
Id = id,
Vectors = vector,
Payload = payload
};
await _client.UpsertAsync(_collectionName, new[] { point });
}
public async Task<List<ScoredPoint>> SearchAsync(
float[] queryVector,
int limit = 10,
float scoreThreshold = 0.7f)
{
var results = await _client.SearchAsync(
collectionName: _collectionName,
vector: queryVector,
limit: (ulong)limit,
scoreThreshold: scoreThreshold);
return results.ToList();
}
}
}
**Voordelen ten opzichte van lokale:**Geen modelbelasting (instant opstarten)
namespace BlogRAG.Services
{
public class IngestionService
{
private readonly IEmbeddingService _embedder;
private readonly QdrantVectorStore _vectorStore;
private readonly ILogger<IngestionService> _logger;
public IngestionService(
IEmbeddingService embedder,
QdrantVectorStore vectorStore,
ILogger<IngestionService> logger)
{
_embedder = embedder;
_vectorStore = vectorStore;
_logger = logger;
}
public async Task IngestMarkdownFilesAsync(string markdownPath)
{
var files = Directory.GetFiles(markdownPath, "*.md", SearchOption.AllDirectories);
_logger.LogInformation("Found {Count} markdown files", files.Length);
foreach (var file in files)
{
await IngestFileAsync(file);
}
}
private async Task IngestFileAsync(string filePath)
{
var content = await File.ReadAllTextAsync(filePath);
var metadata = ExtractMetadata(content);
var chunks = ChunkContent(content);
_logger.LogInformation("Processing {File}: {ChunkCount} chunks",
Path.GetFileName(filePath), chunks.Count);
// Batch embedding generation
var texts = chunks.Select(c => c.Text).ToList();
var embeddings = await _embedder.GenerateBatchEmbeddingsAsync(texts);
// Upload to Qdrant
for (int i = 0; i < chunks.Count; i++)
{
var chunk = chunks[i];
var embedding = embeddings[i];
var payload = new Dictionary<string, object>
{
["text"] = chunk.Text,
["file_path"] = filePath,
["blog_post_slug"] = metadata.Slug,
["blog_post_title"] = metadata.Title,
["chunk_index"] = i,
["category"] = metadata.Category
};
await _vectorStore.UpsertAsync(Guid.NewGuid(), embedding, payload);
}
_logger.LogInformation("Ingested {File}", Path.GetFileName(filePath));
}
private List<TextChunk> ChunkContent(string content, int chunkSize = 500, int overlap = 50)
{
// Simple sentence-aware chunking
var sentences = content.Split(new[] { ". ", ".\n", "!\n", "?\n" },
StringSplitOptions.RemoveEmptyEntries);
var chunks = new List<TextChunk>();
var currentChunk = new StringBuilder();
var currentLength = 0;
foreach (var sentence in sentences)
{
if (currentLength + sentence.Length > chunkSize && currentChunk.Length > 0)
{
chunks.Add(new TextChunk { Text = currentChunk.ToString() });
// Overlap: keep last sentence
currentChunk.Clear();
currentLength = 0;
}
currentChunk.Append(sentence).Append(". ");
currentLength += sentence.Length;
}
if (currentChunk.Length > 0)
{
chunks.Add(new TextChunk { Text = currentChunk.ToString() });
}
return chunks;
}
private BlogMetadata ExtractMetadata(string content)
{
// Extract from markdown frontmatter or HTML comments
var titleMatch = Regex.Match(content, @"^#\s+(.+)$", RegexOptions.Multiline);
var categoryMatch = Regex.Match(content, @"");
return new BlogMetadata
{
Title = titleMatch.Success ? titleMatch.Groups[1].Value : "Untitled",
Category = categoryMatch.Success ? categoryMatch.Groups[1].Value : "General",
Slug = Path.GetFileNameWithoutExtension(content)
};
}
}
public class TextChunk
{
public string Text { get; set; } = string.Empty;
}
public class BlogMetadata
{
public string Title { get; set; } = string.Empty;
public string Category { get; set; } = string.Empty;
public string Slug { get; set; } = string.Empty;
}
}
namespace BlogRAG.Services
{
public class RAGGenerationService
{
private readonly IEmbeddingService _embedder;
private readonly QdrantVectorStore _vectorStore;
private readonly ILLMService _llm;
private readonly ILogger<RAGGenerationService> _logger;
public RAGGenerationService(
IEmbeddingService embedder,
QdrantVectorStore vectorStore,
ILLMService llm,
ILogger<RAGGenerationService> logger)
{
_embedder = embedder;
_vectorStore = vectorStore;
_llm = llm;
_logger = logger;
}
public async Task<string> GenerateSuggestionAsync(
string currentDraft,
string requestType = "continue")
{
// 1. Generate embedding for current draft
var draftEmbedding = await _embedder.GenerateEmbeddingAsync(currentDraft);
// 2. Search for relevant past content
var results = await _vectorStore.SearchAsync(
queryVector: draftEmbedding,
limit: 5,
scoreThreshold: 0.7f);
_logger.LogInformation("Found {Count} relevant chunks", results.Count);
// 3. Build context from results
var contextBuilder = new StringBuilder();
foreach (var result in results)
{
var text = result.Payload["text"].ToString();
var title = result.Payload["blog_post_title"].ToString();
var score = result.Score;
contextBuilder.AppendLine($"## From: {title} (relevance: {score:F2})");
contextBuilder.AppendLine(text);
contextBuilder.AppendLine();
}
// 4. Build prompt
var systemPrompt = BuildSystemPrompt(requestType);
var userPrompt = BuildUserPrompt(currentDraft, contextBuilder.ToString(), requestType);
// 5. Generate with LLM
var suggestion = await _llm.GenerateCompletionAsync(
systemPrompt: systemPrompt,
userPrompt: userPrompt,
temperature: 0.7f);
return suggestion;
}
private string BuildSystemPrompt(string requestType)
{
return requestType switch
{
"continue" => @"You are a technical blog writing assistant. Your role is to suggest
continuations for blog posts based on the author's past writing style and content.
Guidelines:
- Match the author's voice and technical depth
- Use similar patterns and structures from past posts
- Be specific and technical, not generic
- Include code examples when relevant
- Maintain consistency with past content",
"improve" => @"You are a technical blog editor. Your role is to improve sections
of blog posts while maintaining the author's voice.
Guidelines:
- Preserve the author's style
- Improve clarity and flow
- Add technical depth where appropriate
- Suggest better examples from past posts
- Fix unclear explanations",
"outline" => @"You are a technical blog outline generator. Your role is to suggest
outlines for new blog posts based on past structures.
Guidelines:
- Study the author's typical post structure
- Suggest sections based on successful past posts
- Include technical depth appropriate to topic
- Reference similar past articles",
_ => "You are a helpful technical writing assistant."
};
}
private string BuildUserPrompt(string currentDraft, string context, string requestType)
{
return $@"
# Current Draft
{currentDraft}
# Relevant Past Content
{context}
# Request
{GetRequestDescription(requestType)}
Please provide your suggestion based on the current draft and the relevant past content shown above.
Remember to maintain consistency with the author's past writing style and technical approach.
";
}
private string GetRequestDescription(string requestType)
{
return requestType switch
{
"continue" => "Continue writing from where the draft ends. Suggest the next 1-2 paragraphs.",
"improve" => "Improve the current draft. Suggest specific edits and enhancements.",
"outline" => "Create a detailed outline for completing this post.",
_ => "Provide helpful suggestions."
};
}
}
}
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
namespace BlogRAG.Console
{
class Program
{
static async Task Main(string[] args)
{
// Setup DI and configuration
var services = new ServiceCollection();
var configuration = new ConfigurationBuilder()
.SetBasePath(Directory.GetCurrentDirectory())
.AddJsonFile("appsettings.json")
.AddUserSecrets<Program>() // For API keys
.Build();
services.AddLogging(builder => builder.AddConsole());
// Register services
var embeddingConfig = configuration.GetSection("BlogRAG:Embedding");
services.AddSingleton<IEmbeddingService>(sp =>
new OpenAIEmbeddingService(
embeddingConfig["ApiKey"]!,
embeddingConfig["Model"]!,
sp.GetRequiredService<ILogger<OpenAIEmbeddingService>>()));
var llmConfig = configuration.GetSection("BlogRAG:LLM");
services.AddSingleton<ILLMService>(sp =>
new ClaudeLLMService(
llmConfig["ApiKey"]!,
llmConfig["Model"]!,
sp.GetRequiredService<ILogger<ClaudeLLMService>>()));
var vectorConfig = configuration.GetSection("BlogRAG:VectorStore");
services.AddSingleton(sp =>
new QdrantVectorStore(
vectorConfig["Url"]!,
vectorConfig["ApiKey"] ?? "",
vectorConfig["CollectionName"]!,
sp.GetRequiredService<ILogger<QdrantVectorStore>>()));
services.AddSingleton<IngestionService>();
services.AddSingleton<RAGGenerationService>();
var serviceProvider = services.BuildServiceProvider();
// Run CLI
await RunCLI(serviceProvider, configuration);
}
static async Task RunCLI(ServiceProvider serviceProvider, IConfiguration configuration)
{
System.Console.WriteLine("=== Blog RAG Assistant ===\n");
System.Console.WriteLine("Commands:");
System.Console.WriteLine(" ingest - Ingest markdown files");
System.Console.WriteLine(" write - Start writing session");
System.Console.WriteLine(" quit - Exit\n");
while (true)
{
System.Console.Write("> ");
var command = System.Console.ReadLine()?.Trim().ToLower();
switch (command)
{
case "ingest":
await IngestCommand(serviceProvider, configuration);
break;
case "write":
await WriteCommand(serviceProvider);
break;
case "quit":
return;
default:
System.Console.WriteLine("Unknown command");
break;
}
}
}
static async Task IngestCommand(ServiceProvider serviceProvider, IConfiguration configuration)
{
var ingestion = serviceProvider.GetRequiredService<IngestionService>();
var markdownPath = configuration["BlogRAG:Ingestion:MarkdownPath"];
System.Console.WriteLine($"Ingesting from {markdownPath}...");
await ingestion.IngestMarkdownFilesAsync(markdownPath!);
System.Console.WriteLine("Ingestion complete!\n");
}
static async Task WriteCommand(ServiceProvider serviceProvider)
{
var rag = serviceProvider.GetRequiredService<RAGGenerationService>();
System.Console.WriteLine("\nEnter your draft (end with empty line):");
var draft = new StringBuilder();
string? line;
while (!string.IsNullOrWhiteSpace(line = System.Console.ReadLine()))
{
draft.AppendLine(line);
}
System.Console.WriteLine("\nGenerating suggestion...\n");
var suggestion = await rag.GenerateSuggestionAsync(draft.ToString());
System.Console.WriteLine("=== Suggestion ===");
System.Console.WriteLine(suggestion);
System.Console.WriteLine("\n");
}
}
}
# 1. Clone/create project
dotnet new console -n BlogRAG
cd BlogRAG
# 2. Add packages
dotnet add package Qdrant.Client
dotnet add package OpenAI
dotnet add package Anthropic.SDK
dotnet add package Microsoft.Extensions.Configuration.Json
dotnet add package Microsoft.Extensions.Configuration.UserSecrets
# 3. Set API keys (stored securely)
dotnet user-secrets init
dotnet user-secrets set "BlogRAG:Embedding:ApiKey" "sk-..."
dotnet user-secrets set "BlogRAG:LLM:ApiKey" "sk-ant-..."
# 4. Start Qdrant (local)
docker run -d -p 6333:6333 qdrant/qdrant
# 5. Run ingestion
dotnet run
> ingest
# 6. Start writing
> write
Typische blog schrijven sessie (20K input, 2K output): ruwweg $0,09Maandelijks gebruik (10 sessies): ongeveer $0,90/maand
# Start Qdrant (if using local Docker)
docker start qdrant
# Run assistant
dotnet run
> write
# Enter your draft
I've been working on a new feature that uses Entity Framework Core...
[Ctrl+D or empty line]
# Get AI suggestion based on your past EF posts!
Zelfde API als lokale setup- wijs gewoon naar de lokale Docker of Qdrant Cloud!
Ingestiepijpleiding |-----------|--------|------| RAG Generation Service Eenvoudige console-client Het systeem draaien | Eerste tijd instellen | | ~$3.65 |
Totale installatietijd
**Maandelijkse kostenraming (Persoonlijke blog)**Scenario
Operatie Volume Kosten:
text-embedding-3-smallInitial intake (100 posts) One-time, 500K tokenstext-embedding-3-largeInbeddingen (queries, 40/maand) 40K tokensTotaal maandelijksTer vergelijking:
// Use OpenAI Batch API for ingestion
var batch = await client.CreateBatchAsync(requests);
// Wait hours, pay half price
Lokale setup: $0/maand (maar $800+ GPU vooraf):
// Don't re-embed identical text
var cache = new Dictionary<string, float[]>();
ChatGPT Plus: $20/maand (geen RAG, generiek):
: Als je dit zou gebruiken voor 18+ maanden, lokale GPU betaalt voor zichzelf.:
// Retrieve top 3 instead of top 10 chunks
limit: 3 // 70% less input tokens
Kostenoptimalisatie Tips |-------|---------|---------|--------|--------| Gebruik kleinere modellen voor inbeddingen : $0.00002/1K tokens : $0.00013/1K tokens 6,5x kostenverschil!
Batch API-oproepen(50% goedkoper voor niet-urgent):
// Switch models with one line
services.AddSingleton<ILLMService>(sp =>
new ClaudeLLMService( // Was GPT-4, now Claude
config["ApiKey"],
"claude-3-5-sonnet-20241022", // Latest model
sp.GetRequiredService<ILogger<ClaudeLLMService>>()));
Gebruik goedkopere modellen voor ontwerpenClaude 3.5 Haiku: $0,25/M input (12x goedkoper dan Sonnet)
# Works on Mac (no CUDA support)
dotnet run # Just works!
# Works on Linux ARM (Raspberry Pi?)
dotnet run # Just works!
# Works in Codespaces/Gitpod
dotnet run # Just works!
Contextvenster beperken
// Handle 100 concurrent users? Easy with APIs
await Task.WhenAll(users.Select(u =>
rag.GenerateSuggestionAsync(u.Draft)));
// Local? Limited by your single GPU
# Deploy to Azure/AWS/GCP
dotnet publish -c Release
# Upload single binary, set env vars, done
# Local? Need to:
# - Include 12GB model files
# - Install CUDA on target machine
# - Ensure GPU drivers
# - Manage VRAM
Yes (needs 8GB VRAM)
Llama 3 70B 8K Uitstekend Nee (Heeft 48GB VRAM nodig) Ja
Tenminste, dat is de theorie - ik ben nog steeds te leren of de grotere modellen daadwerkelijk produceren merkbaar betere blog inhoud in de praktijk.
Instant Updates
Geen modeldownloads
Lokale aanpak is alleen Windows + NVIDIA.
4.
1.
Privacybelangen
// Use abstraction layer
public interface ILLMService
{
// Switch providers easily
}
// Factory pattern
services.AddSingleton<ILLMService>(sp =>
{
return config["Provider"] switch
{
"OpenAI" => new OpenAILLMService(...),
"Anthropic" => new ClaudeLLMService(...),
"Cohere" => new CohereLLMService(...),
_ => throw new Exception("Unknown provider")
};
});
**Mitigatie:**Alleen gebruiken voor publieke blog-inhoud
public class HybridEmbeddingService : IEmbeddingService
{
private readonly LocalOnnxEmbedding _local;
private readonly OpenAIEmbeddingService _cloud;
private readonly bool _preferLocal;
public async Task<float[]> GenerateEmbeddingAsync(string text)
{
if (_preferLocal && _local.IsAvailable())
{
return _local.GenerateEmbedding(text); // Free, fast
}
return await _cloud.GenerateEmbeddingAsync(text); // Fallback
}
}
Controleer het gegevensgebruiksbeleid van de provider:
Als je vertrouwelijke inhoud opstelt, gebruik dan de lokale aanpak.**Ik ben comfortabel met dit voor mijn openbare blog, maar ik zou het niet gebruiken voor iets op afstand gevoelig - en je moet niet geloven mijn woord voor wat "remotely sensitive" betekent voor uw use case.**2.
Implementeer offline modus voor het bewerken
Terugvallen naar lokale kleinere modellen |---------|-------|-------| 3. Matigheid API oproepen duren 1-3 seconden vs <1s lokaal. Realiteitscontrole: Lokaal: 0.5s generatie Wolk: 2s generatie Verschil: 1.5s (perfect aanvaardbaar voor het schrijven van hulp in mijn ervaring - hoewel ik veronderstel dat het afhangt van hoe ongeduldig je bent) 4.
Leverancier Lock-in
Gebruik lokaal voor inbeddingen (goedkoop, snel), cloud voor LLM (kwaliteitskwesties)
**Voer kleine inbedding model lokaal (geen GPU nodig)**Gebruik cloud API's voor LLM
Onderhoud Modelupdates, CUDA-updates Geen**Wanneer de cloud moet worden gebruikt:**Je hebt geen NVIDIA GPU.
Je bent op Mac/Linux
: Stel vanmiddag de cloudversie in
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